PATOLOGI DIGITAL GAME ONLINE MELALUI PENDIDIKAN ISLAM
DOI:
https://doi.org/10.33853/jiebar.v3i2.252Keywords:
Management, Digital Pathology, PAIAbstract
The purpose of the study was to determine the impact of online game digital pathology and how to overcome it through Islamic religious education. This research uses qualitative research with pedagogical and normative approaches. The digital pathology that developed at UPT SD Negeri 177 Tokke, Malangke District, is an online game pathology that is around 4 hours a day used by students. Students who are excessive in playing games tend to have emotional feelings that are difficult to control, children admit to being quick to anger, sad, and annoyed when their parents suddenly stop their online game playing activities. The negative impact of online games causes students to be more active in thinking about how to advance to the next stage or how to beat their playing opponents without caring about the lessons at school. It is hoped that parents will pay more attention to their children when children spend their learning time playing online games that are less useful for academic achievement. In the prevention function, understanding function and alleviation function, only PAI teachers and school personnel handle these students. If the PAI teacher has experienced difficulties, especially now that the learning epidemic is still online, in handling these students, a supervisory function is applied, namely the school is assisted by the students' families in handling and supervising students addicted to online games.
References
Abd Latief, N. S., & Retnowati, E. (2018). Kesepian Dan Harga Diri Sebagai Prediksi Dari Kecanduan Internet Pada Remaja. Jurnal Ecopsy, 5(3). https://doi.org/10.20527/ecopsy.v5i3.5593
Aji, R. (2016). DIGITALISASI, ERA TANTANGAN MEDIA (Analisis Kritis Kesiapan Fakultas Dakwah Dan Komunikasi Menyongsong Era Digital). Islamic Communication Journal, 1(1), 43–54. https://doi.org/10.21580/icj.2016.1.1.1245
Bayu, Y., & Rahmadina, A. (2020). Peran Orang Tua dalam Menanamkan Nilai Karakter Kearifan Lokal Pada Masyarakat Pesisir, 14(2), 145–149.
Dewi, N., & Trikusumaadi, S. K. (2017). Bahaya Kecanduan Internet dan Kecemasan Komunikasi terhadap Karakter Kerja Sama pada Mahasiswa. Jurnal Psikologi, 43(3), 220. https://doi.org/10.22146/jpsi.16829
Elia, H. (2009). Kecanduan Berinternet dan Prinsip-Prinsip untuk Menolong Pecandu Internet. Veritas: Jurnal Teologi Dan Pelayanan, 10(2), 285–299. https://doi.org/10.36421/veritas.v10i2.214
Febriandari, D., Nauli, F. A., & Rahmalia, S. (2016). Hubungan Kecanduan Bermain Game Online terhadap Identitas Diri Remaja. Jurnal Keperawtan Jiwa, 4(1), 50–56.
Ferry, F., Elvinawanty, R., & Manurung, Y. S. (2019). Kecanduan Internet Ditinjau dari Kecerdasan Emosional Remaja di Warung Internet Kelurahan Sekip Medan. Journal of Education, Humaniora and Social Sciences (JEHSS), 2(1), 47–54. https://doi.org/10.34007/jehss.v2i1.56
Hakim, S. N., & Raj, A. A. (2017). Dampak kecanduan internet (internet addiction) pada remaja. Jurnal UNISSULA, 978-602–22(2), 280–284.
Hidayat, M. A. N., Susiyanto, & Sarjuni. (2020). Peran Guru Pendidikan Agama Islam dalam Menghadapi Dampak Negatif Internet bagi Peserta Didik di SMP Plus Latansa Demak Tahun Ajaran 2019/2020. Konferensi Ilmiah Mahasiswa Unissula (Kimu) 4, 480–489. Retrieved from http://jurnal.unissula.ac.id/index.php/kimuhum/article/view/12117
Julyanti, M., & Aisyah, S. (2015). Hubungan antara kecanduan internet dengan warnet di kecamatan medan kota. Jurnal Diversita, Vol. 1(No. 2), 17–27.
Kamsy, A., Lekatompessy, H. R., & Pattiruhu, H. (2021). Dampak Kecanduan Game Online Terhadap Siswa SMK PGRI Kabupaten Kepulauan Aru. Institutio: Jurnal Pendidikan Agama Kristen, 7(1), 56–64.
Mansir et al., F. (2020). Penggunaan Literasi Digital dalam Pembelajaran Agama Islam Pada Asrama Mahasiswa Panrannuangku Takalar Yogyakarta. Prosiding.Umy.Ac.Id, 448–458.
Muna, R. F., & Astuti, T. P. (2014). Hubungan antara Kontrol Diri dengan Kecenderungan Kecanduan Media Sosial pada Remaja Akhir. Empati: Jurnal Karya Ilmiah S1 Undip, 3(4), 481–491. Retrieved from https://www.academia.edu/37749638/Hubungan_Antara_Kontrol_Diri_Dengan_Kecenderungan_Kecanduan_Media_Sosial_Pada_Remaja_Akhir
Novrialdy, E. (2019). Kecanduan Game Online pada Remaja: Dampak dan Pencegahannya. Buletin Psikologi, 27(2), 148. https://doi.org/10.22146/buletinpsikologi.47402
Rahmat Rifai Lubis, dkk. (2020). Pembelajaran Al-Qur’an Era Covid-19: Tinjauan Metode dan Tujuannya pada Masyarakat di Kutacane Aceh Tenggara. Kutta: Jurnal Ilmu Pendidikan Islam, 4(2), 1–9. https://doi.org/10.30736/ktb.v4i2.275
Saputra, A. (2015). Potret Lokalisasi Gang Dolly dalam Perspektif Patologi Sosial Oleh : Akmal Saputra, MA (Dosen Tetap Prodi Sosiologi FISIP-UTU). Community, 1(1), 57–71.
Sari, A. P., Ilyas, A., & Ifdil, I. (2017). Tingkat Kecanduan Internet pada Remaja Awal. JPPI (Jurnal Penelitian Pendidikan Indonesia), 3(2), 110–117. https://doi.org/10.29210/02018190
Setiawan, G., Dwikurnaningsih, Y., & Setyorini. (2019). Hubungan Kontrol Diri Dengan Kecanduan Internet Pada Siswa Kelas IX SMP Kristen 2 salatiga. Genta Mulia, 10(1), 52–62.
Syahran, R. (2015). Ketergantungan Online Game Dan Penanganannya. Jurnal Psikologi Pendidikan Dan Konseling: Jurnal Kajian Psikologi Pendidikan Dan Bimbingan Konseling, 1(1), 84. https://doi.org/10.26858/jpkk.v1i1.1537
Thompson, W. G. (2002). The effects of character education on student behavior. Digital Commons at East Tennessee State University, 12, 1–96. Retrieved from http://dc.etsu.edu/etd Recommended
Tuanani, I., & Syarifudin, S. (2017). Teknologi Dakwah Pencegahan Patologi Sosial Di Blok Marsela Kab. MTB Provinsi Maluku. Pusaka, 5(2), 165–182. https://doi.org/10.31969/pusaka.v5i2.178
Williams, D. (2006). Groups and goblins: The social and civic impact of an online game. Journal of Broadcasting and Electronic Media, 50(4), 651–670. https://doi.org/10.1207/s15506878jobem5004_5
Yanti, M., & Yusnaini, Y. (2018). the Narration of Digital Literacy Movement in Indonesia. Informasi, 48(2), 243–255. https://doi.org/10.21831/informasi.v48i2.21148
Yunus, Nurseha, M. (2020). Culture of Siri’ in Learning Akidah Akhlak in MAN Suli Luwu District Budaya Siri’ dalam. JIEBAR : Journal of Islamic Education: Basic and Applied Research, 01, 107–120.
Yunus. (2021a). Building Religious Tolerance Through Character Education Based on Local Wisdom of Bugis Culture. Hikmatuna: Journal for Integrative Islamic Studies, 7(1), 91–102.
Yunus. (2021b). NILAI-NILAI PENDIDIKAN ISLAM DALAM MODEL PEMBELAJARAN BUDAYA ISLAMIC. Al-Hasanah : Islamic Religious Education Journal, 6(2), 170–190.
Yusuf, M. (2014). PENDIDIKAN KARAKTER BERBASIS QURANI DAN KEARIFAN LOKAL. Karsa, 22(1), 54–66.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Yunus Salik

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors hold and retain copyright and grant the journal right of first publication with the work simultaneously licensed under a http://creativecommons.org/licenses/by-sa/4.0that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Â

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.





